<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Dreadshift Devlog - itch.io</title><link>https://studiosmolka.itch.io/dreadshift</link><description>Real-time co-op zombie siege for 1–6 survivors. The dead rise every two and a half minutes.</description><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1698652/0101-fixes-from-your-phones</guid><title>0.10.1 — fixes from your phones</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1698652/0101-fixes-from-your-phones</link><pubDate>Fri, 09 Oct 2026 09:20:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNjg0NDAwLnBuZw==/400x224%23c/rPUClj.png"/><p>Thanks to the first players on Android, a round of phone fixes: The lobby fits phone screens: nothing is cut off at the edge any more, and the survivor cards show everything. The screen scrolls if it...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1697495/0100-dreadshift-on-your-phone</guid><title>0.10.0 — Dreadshift on your phone</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1697495/0100-dreadshift-on-your-phone</link><pubDate>Thu, 08 Oct 2026 15:16:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNjYxMjYzLnBuZw==/400x224%23c/mzYlCn.png"/><p>Dreadshift now runs on Android phones and tablets. It&#039;s the same game you play on PC, in your pocket. Two APKs below: the free demo (Chapter I, every survivor) and the full game, which comes with your...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1689045/090-something-is-calling-them</guid><title>0.9.0 — something is calling them</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1689045/090-something-is-calling-them</link><pubDate>Sat, 03 Oct 2026 20:22:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNTA5MDc1LnBuZw==/400x224%23c/bZ1Y9K.png"/><p>Two new kinds of dead The Howler is gaunt, grey, and still in what is left of a hospital gown. When it sees you, it stops and howls, and every dead thing for a block around comes to the call. It goes...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1688872/080-someones-still-out-there</guid><title>0.8.0 — someone&#039;s still out there</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1688872/080-someones-still-out-there</link><pubDate>Sat, 03 Oct 2026 18:18:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNTA1NTc5LnBuZw==/400x224%23c/cA7xCf.png"/><p>A survivor to save Sometimes, when you grab an objective, you hear it: someone banging, calling for help. Find her, help her up, and walk her to the way out. She&#039;s slow, she can&#039;t keep quiet, and the...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1688376/070-proximity-voice-chat</guid><title>0.7.0 — proximity voice chat</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1688376/070-proximity-voice-chat</link><pubDate>Sat, 03 Oct 2026 11:59:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDk1NTEyLnBuZw==/400x224%23c/2xVcGn.png"/><p>Hold B and talk. Your friends hear you loud and clear when they stand next to you, fainter as they spread out, and not at all from the other end of town. Voices come from where people stand, left or r...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1688345/060-the-night-sounds-different-now-and-halloween-is-coming</guid><title>0.6.0 — the night sounds different now (and Halloween is coming)</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1688345/060-the-night-sounds-different-now-and-halloween-is-coming</link><pubDate>Sat, 03 Oct 2026 11:33:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDk1MDUyLnBuZw==/400x224%23c/5ATBCN.png"/><p>Every gunshot has been rebuilt from the ground up: the crack, the blast, the weight of it, the slide or the pump, the case hitting the asphalt, one slap off the nearest wall. The bow and the crossbow...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1688192/050-daily-runs-hazard-levels-and-carrying-your-friends-out</guid><title>0.5.0 — Daily Runs, Hazard levels, and carrying your friends out</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1688192/050-daily-runs-hazard-levels-and-carrying-your-friends-out</link><pubDate>Sat, 03 Oct 2026 09:00:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDkyMTQ5LnBuZw==/400x224%23c/E7hsGX.png"/><p>0.5.0 — Daily Runs, Hazard levels, and carrying your friends out The same night for everyone Two new challenges in the map list. The Daily Run is a campaign chapter with today&#039;s mutators; the Long N...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1688170/040-last-stand-mutators-and-a-night-that-watches-you</guid><title>0.4.0 — Last Stand, mutators, and a night that watches you</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1688170/040-last-stand-mutators-and-a-night-that-watches-you</link><pubDate>Sat, 03 Oct 2026 08:58:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDkxNDg4LnBuZw==/400x224%23c/ocqT9f.png"/><p>Last Stand A new mode on every map: no objectives, no way out. Waves come every 90 seconds, and after each one the night throws an event at you — a blackout, a burning street, a supply drop to fight...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1687721/030-every-objective-changes-the-night</guid><title>0.3.0 — every objective changes the night</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1687721/030-every-objective-changes-the-night</link><pubDate>Fri, 02 Oct 2026 23:56:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDgyOTk5LnBuZw==/400x224%23c/lWrV9e.png"/><p>The biggest update yet. Taking an objective in Dreadshift used to be one press of E. Now it sets something off. Objective events (12 of them): • The town turns on you: a blackout kills every lamp po...</p>]]></description></item><item><guid>https://studiosmolka.itch.io/dreadshift/devlog/1686608/dreadshift-is-out-in-early-access-with-a-free-demo</guid><title>Dreadshift is out in Early Access, with a free demo</title><link>https://studiosmolka.itch.io/dreadshift/devlog/1686608/dreadshift-is-out-in-early-access-with-a-free-demo</link><pubDate>Fri, 02 Oct 2026 09:31:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwNDYwOTEzLnBuZw==/400x224%23c/aF8%2F%2FW.png"/><p>Dreadshift is a real-time co-op zombie survival game for 1–6 players, and it&#039;s out now in Early Access on itch.io, with a free demo. You and your friends are what&#039;s left of a small town&#039;s night shif...</p>]]></description></item></channel></rss>